![]() Kuku's organisation, TNC Predator, responded to the rumours shortly thereafter. Everything seemed to have calmed down after a couple of days, but actually the drama had just began.īeyondTheSummit founder David 'Godz' Parker posted on Twitter that Kuku might get banned from the Chongqing Major, to be held in China. He apologized shortly after, but the Chinese scene was furious. The developer told them no, but apparently they played the SA qualifier anyways - and as such were thrown out.ģ) When the Chinese government supposedly steps inĪ couple of weeks ago, Carlo ' Kuku' Palad caused an outcry in the Dota 2 scene by making racist comments directed at Chinese players in a pub game. Valve even explained that paiN X had reached out prior to the qualifier, asking if they were allowed to participate in the SA region. "A team temporarily traveling to and from a region just to compete in the qualifiers clearly does not provide any meaningful benefit to the region and harms growth overall." "We want to help nurture competitive growth in different regions, as well as have regional representation for fans around the world", the developer wrote. The team even managed to qualify, but Valve soon stepped in. According to esports journalist Rod Breslau, the deal for Dota 2 is now over. It's been over a year since then, but streaming quality on Facebook has barely improved. It didn't take long for Valve to step in, and they made things very clear: "This one is very simple: no-one besides Valve is allowed to send DMCA notices for games streamed off DotaTV that aren't using the broadcaster's unique content (camera movement, voice etc.)." ESL apalogized in the end, and explained that they "didn't hit the right tone". The issue was that ESL wasn't allowed to take down any streams. "We are not going to allow any streams that are competing with our main-language stream", commented ESL on reddit. ESL didn't seem to like that, so they reached out to Twitch and started banning several personalities. Since Dota 2 games are free for all to broadcast, popular streamers started to show the tournament on their own channels - providing the commentary themselves. Having your cake and eating it too never works.- Ulrich Schulze 23. Here is how many Dota tournaments there are going to be in the future if noone is taking money for broadcast rights anymore: Exactly one (The International). ESL's Senior Vice President of Product, Ulrich Schulze, even wrote on Twitter: People continued to critize the broadcast quality, but nobody seemed to care. Games took ages to load, there were no permanent links to the broadcasts, and the stream wasn't even available on some devices. Technical difficulties afflicted the live stream. The following three incidents are in no particular order, but you can decide yourself which is your favorite.ġ) "Having your cake and eating it too never works" - The Facebook-Dota DramaĪt the beginning of this year, ESL signed a deal with Facebook which meant that official broadcasts for several Dota 2 and Counter-Strike tournaments would be exclusively streamed on the social media platform.įans had already voiced their concerns in advance, but when the first tournament - ESL One Genting - kicked off, the community went wild. ![]() But 2018 still produced lots of exciting drama worth looking back on. This year, nobody was fired from a live broadcast and Lord GabeN didn't insult anyone on Reddit either. In addition to the esports events, ESL will produce and broadcast a weekly five-minute “Dota” show on the Facebook Watch platform for video series.Posted by kristinvonb, 2018 has been a year full of beautiful Dota 2 matches, and exciting tournaments - but also lots of drama. All live broadcasts from CS:GO Pro League and ESL One will be available in 1080p/60fps HD video on Facebook. Both Pro League and ESL One will also be streamed in virtual reality on Facebook, initially available through the Facebook 360 app for Samsung Gear VR. The competitions will be streamed via Facebook Live in English and Portuguese, with other languages available as well. ![]() “Building on our successful partnership, we believe Facebook is the perfect platform to bring both Pro League and ESL One competitions to new and existing audiences,” said Nik Adams, ESL’s SVP of global media rights and distribution. Over that time, ESL has grown its reach on Facebook from 700,000 users to more than 25 million people monthly - generating over 2.5 billion impressions and reaching over 300 million users globally. The announcements come after ESL announced in May 2017 plans to bring 5,000 hours of esports content to Facebook. ![]()
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